Hisashi Nogami’s Nintendo credits are numerous, including directing the Animal Crossing franchise (Wild World, City Folk,), as well as work on Super Mario World 2: Yoshi's Island, Mario 64, Super Smash Bros. Brawl, and many, many more. Now, Nogami’s newly produced game, Splatoon is busy painting the screens of many Wii U owners. Recently, Hisashi opened up about creating an all new twist on the shooter.
Recently, Splatoon producer Hisashi Nogami, opened up to Engadget about creating the all new sensation:
“Rather than setting out to make something that didn't fit into any genre, I would say that we didn't want to get caught up in the idea of genre. In making the game, we started out by reconsidering our experiences making and playing games as well as our experiences in life. The sort of things we enjoyed doing while growing up. We wanted to make something that captured those past experiences.”
Nogami also spoke about the challenges that came with something so new to Nintendo:
“I think it's true that, with Nintendo, in an established franchise like the Mario series, there are challenges and new things that need to be done with each new title. I think it's really true that in creating a game like Splatoon, we were basically starting from scratch and there were many more fundamental ideas and decisions that we needed to set in place before we could get going with the rest of development. That was what I considered to be the largest challenge we faced.”
Have you played Splatoon? What are your thoughts on the new game? Let us know in the comments section at the bottom of the page.
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