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Nintendo NX Touch Screen Controller Patent Released: Will it Drive off Third-Party Devolpers?

Well Nintendo is at it again. It looks like the Wii legacy of unconventional gimmicky controllers that turn off hardcore gamers and third party developers is back. A new patent has been released, for all new Nintendo touch screen controller, and it is likely to be one of those things that looks cool at the beginning only to grow old really fast. The possible NX controller concept looks incredible, but like the Wiimote or Wii U touch pad, we can not help but wonder if Nintendo hasn’t strayed too far from what makes it great.

The new controller, possibly for the NX console, features a touch screen interface that takes up the majority of the controller with the exception of two physical thumbsticks. This would allow virtual buttons and controller screen action.

We love Nintendo. Nintendo is an iconic piece of history, with legendary characters. And one thing that makes Nintendo so great is its first-party titles. Getting your hands on a new Mario or Zelda games can be some of the happiest moments of your life. More than just the rush of nostalgia, Nintendo titles are amazingly well made games.

Nintendo has also been able to make good use of its Wii legacy gimmicks. However, these innovations haven’t faired so well when it comes to third-party developers.

One of the things that has made many gamers, including yours truly, not make the jump to the Wii U, is the lack of third-party titles. If Nintendo made a straight up gaming console which featured all of the same third-party titles, as the Xbox One or PS4, on top of their Nintendo exclusive characters, there would be no question as to which console we would grab. Tack on an Amiibo portal and a few peripherals for the occasional enhanced experience and you have a guaranteed recipe for success.

Earlier in the year, Nintendo Chief Executive Satoru Iwata released a statement to reporters, discussing the direction of the new system (via Wired):

“It will become important for us to accurately take advantage of what we have done with the Wii U architecture. It of course does not mean that we are going to use exactly the same architecture as Wii U, but we are going to create a system that can absorb the Wii U architecture adequately. When this happens, home consoles and handheld devices will no longer be completely different, and they will become like brothers in a family of systems.”

Blending home and handheld devices could turn out to be an amazing feature. However, if it comes at the cost of third-party releases then it might just be too high a price to pay.

What do you think? Are you a fan of Nintendo’s innovations? Let us know your thoughts in the comments section at the bottom of the page.

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