With games growing bigger and more detailed, 'No Man's Sky' is bound to push limits even further after it's June 2016 release with an essentially infinite universe.
Utilizing procedurally generated content that will affect everything from creatures, ships, weapons, moons, and planets, this is going to be a massive game. There will be billions of star systems to explore potentially with multiple orbiting bodies. Just based off some of the videos I've seen, it would take many hours, if not days to walk around some of the planetary bodies in the game, much less explore them.
And the developers are confident that this won't be a repetitive experience, as they are using a "vast set of interconnected algorithms which are responsible for creating the universe of No Man's Sky." Ships, creatures, and planets will all have randomized aspects to create a near infinite variety of exploration options.
And we fans have finally gotten a critical piece of info. Just this week, the development team (Hello Games) finally set a June 2016 release date for No Man's Sky. Hopefully it will be everything we've hoped for. The game "has been in various stages of production since the title initially debuted at Sony's 2014 E3 conference." The game is expected to be released on both the PS4 and PC platforms at that time, albeit they have not specified if the PS4 release will come first.
The game has showed off some pretty incredible mechanics in the several trailers that have been released for it already. I hope my system will be able to handle the graphics and sheer scope of the game when it comes out. You can find out expected requirements here, albeit considering the quality of the trailers, I'm a bit skeptical.
So what do you think about No Man's Sky? Tell us your thoughts in the comments section below!
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