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5 Reasons Not to Buy 'Rust'

I've been playing the game Rust for several months now, both solo and with a group of non-backstabbing traitors. We've raided, we've built bases, but it's left me lacking. Here are the five reasons why.

1. Toxic Player Base

There are good people playing Rust. Many of them. But the overwhelming majority will shoot you on sight, loot your corpse, and chop it up and eat it. Yes, cannibalism is a thing, and cooked human meat is actually quite tasty. To your character, I mean.

Part of the reason it's a kill-on-sight (KOS) game is that the newly spawned players will often attack well equipped players with gear they managed to loot. Even if you want to help, you know, give them some wood or stone to get started, chances are, they'll either light you up immediately or shoot you in the back the moment you walk away.

Another part is that hacking is still an issue. I'll be the first to admit it isn't as bad as it was, and kudos to the developers for working on the problem. Hacking spoils the game for everyone but the hacker, and there are still enough of them in the game for it to be a problem.

2. Rust is Very Time Consuming

This isn't a problem for me, as I love games where it takes time to develop an infrastructure. However, most of my friends prefer games that don't take as long to get started, so I tend to end up playing alone. On a regular (vanilla) server, it can take several hours to be able to gather enough resources to build a base that won't be knocked down by a funny look. Now, most of those hours are actually needed due to respawns from being murderized by one of the powerhouse clans roaming the server or the occasional lone wolf that just likes to kill, but it still takes time.

3. Development is Slowing Down.

By this, I'm referring to new content. A lot of what is going on now is fixing or optimizing the programming itself, which is very important, I don't deny that at all. I believe turrets will be coming out shortly on regular servers, and I know they are currently out on the development branch.

4. Limited Things to Do

While there is plenty of base building, resource gathering, and raiding to do, a lot of these get very repetitive or are pointless. Why build an artistic base when you know somebody with a bunch of C-4 is going to come along and blow it up? Every server I've joined has tons of very square, very ugly bases, even those who have the manpower to actually defend them.

Resource gathering gets very repetitive, and while a lot of servers are modded to increase the amounts you can gather, it just means you bang on fewer rocks. However, don't think that once you've got your base built and kitted out with an AK-47 and a body armor that you're set. Rare resources are required for the best stuff, and it can take quite a while to gather up enough stuff to actually re-equip if you get killed or to build a stockpile (which probably will be stolen). Plus you have to keep gathering food for your survival.

Raiding is fun. It is. I like it, and I find it funny when I find corpses in the traps I put in my bases. There's nothing like jumping over a ladder only to fall into a rock wall square with spikes on the bottom and no way out. However, if you are a solo player, forget about raiding when there are people in the base. Either you pull off some Matrix-style moves or you get shot and lose your gear. Yes, there are people who can do that. I've done it myself. But raiding just isn't as fun when you aren't in a group. In general this game is most fun when playing with other people. Resource gathering is easier because you have people to watch your back. Raiding is more fun because there's nothing like launching a salvo of rockets at a base and watching it disintegrate.

5. It Doesn't Last

Remember that majestic fortress you built entirely out of metal walls and located on an iceberg? Yeah, it's gone thanks to a server reset. The actual company servers reboot once a month, so there is time to build, but those servers have low gather rates, so unless you are in a group, you may not have time to build a lasting base. Part of the need for resets is due to content updates that are incompatible with prior versions. Another aspect is simply that the current state of technology is such that normal servers can't handle the load of so many objects be thrust into the world yet still maintain the needed framerates and ping. But still, stuff you make won't last, even if it's never attacked.

I know a lot of people like Rust. I enjoyed it myself for a couple of weeks. The replay value just wasn't there for me. If you are on the edge of buying Rust, I would wait until it's on sale. It is fun for a while, but it isn't worth the full price. Personally, I recommend 7 Days to Die. It's slowly developing, but even in it's unfinished state, I've played it far more than I have Rust, a much more polished game.

Tell us what you think about Rust in the comments below.

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